D(C)I Sam Tyler (
bythe_books) wrote2014-01-15 10:35 pm
Entry tags:
OOC: Application (Teleios)
Player Info
Character Basics:
Canon Character Section:
Name: Ros
Age: 28
Contact:rosloops
Characters Already in Teleios: Peter Pan (OUAT)
Reserve: HERE
Character Basics:
Character Name: Sam Tyler
Journal:bythe_books
Age: 37
Fandom: Life on Mars
Canon Point: Series 2, Episode 5, when he falls into a deeper coma.
Debt:Class A:
Murder, and all variations (homicide, manslaughter, basically if you take a life, accidental or otherwise.)
Treason/Betrayal (doesn’t have to be a country you betrayed, just something that was important to you)
Espionage
Rape
(NO, SAM DIDN'T COMMIT ALL OF THESE CRIMES. Just listing everything that can count for reference.)
Class B: Total of Class B crimes here
Assault - with/without a weapon
Theft
Robbery, armed or otherwise
Burglary/Breaking and Entering
Kidnapping
Fraud
Class C: Total of Class C crimes hereList crimes you’ve created for your character here.
GRAND TOTAL: Grand Total here, in years and months
Canon Character Section:
History: Sam Tyler @ LoM Wiki
Personality:Generally speaking, Sam Tyler is a good, upstanding guy who plays by the rules. This tends not to endear him to others, since it means: more work, more paperwork, and less pub time. Sam keeps a strong adherence to his morals, his belief in justice, and he's seen as almost incorruptible. He won't take bribes or falsify evidence (except in extremely rare cases where he's not thinking clearly and is desperate/emotionally distraight), and he will not try to arrest and convict an individual without evidence, even if he knows they're guilty). As such, his methods of policing clash wildly with the more fist-oriented, gut-feeling policing of Gene Hunt and the rest of CID. He's very strict, both in adhering to his morals, and in keeping others in line.
Sam appears insane and vulnerable to those who'd like to underestimate him, and he seems very "soft" when compared to the men of 1973, which only encourages others to underestimate him. He has modern sensibilities and is far more accepting of things considered shocking or taboo to people in 1973. Sam will not discriminate against others based on gender, race, or sexuality. While Sam will (generally) exasperatedly allow Gene to call him all manner of insulting names (like "Gladys" or "great, soft, sissy, girlie, nancy, French, bender, Man United supporting poof"), he's no pushover, and will stand up for himself and his ideals when challenged, going so far as to strike out his own path and alienate everybody else if it comes down to it.
Sam is an extremely stubborn person, which leads him to frequently butt heads with others. Despite his morals, his overall good nature, Sam isn't always a nice person, and he's certainly no innocent snowflake in most of his altercations and disagreements. He can be extremely smug and condescending to his colleagues and the general time period, and he doesn't much like to admit that he's wrong. Sam can, in fact, be quite callous, openly referring to others as hallucinations, calling them "thugs" from his subconscious, and he'll frequently (accidentally) push those who want to help him away. Despite his commitment to doing things "by the books," Sam frequently goes against his superior when he believes he's right.
When not stressing out over his coma/time travel situation, Sam can actually be quite relaxed and fun; however, the only person who ever really sees this side of him is Annie Cartwright, his colleague and closest friend in 1973. Annie is one of the few people Sam seems willing to open up to in 1973, the other being Nelson the bartender. Because he's more relaxed round Annie, he's both sweeter around her and more vocal about his belief that he's in a coma, which results in him very casually saying things that sound utterly mad to her. Sam has a tendency to sabotage his chances with Annie. Still, he tries to be sweet with her, when he's not ranting about "when" he's "really" from, but he sort of has a tendency to take her understanding nature for granted. As far as the team goes, while Sam does call them out constantly and like to act as though he's superior and separate from them, he does feel a strong sense of camaraderie and will always come around in the end for them (going so far as to commit suicide in 2006, after waking up from his coma, to return to 1973 and save them).
Even before his accident, Sam didn't seem like a part of his world. He was consumed by his job, by murders and death, causing him to become colder and more closed off. After the accident, Sam starts to loosen up more, and after spending so much time in 1973, Sam is starting to come to accept the time period. While he's still desperate to get home, he's a little more relaxed, a little more "alive" than he was in 2006. Later (after the canon point I'm taking him from), Sam will come to realize that he doesn't really feel like he's alive except when he's in the 70s with Annie and co.
Because Sam has just slipped deeper into his coma prior to arriving here, he's going to react very, very badly to Baedal at first. Like "screaming and hitting the walls and pulling his hair" badly. And he'll probably think that everybody else is a hallucination-- especially if he enters during the "holes in reality" plot. So, Sam will essentially loop back to Series 1, Episode 1 levels of shouting desperation. Eventually, he'll settle in like he did in 1973, but will probably come across as a totally unstable jerk to most people, as he'll continue to call this a coma and talk about 2006 and 1973. Why would he be so open about it? Because you're all just figments of his imagination, anyway.
OBVIOUSLY I HAVE TO REWRITE A BUNCH OF THIS
Powers/Abilities: Sam Tyler is a trained police officer, and he carries with him roughly 18 years of experience policing and detecting. While he's not a burly man, he's a skilled fighter, and his size and general good health makes him a bit quicker than most of his opponents. Sam's greatest asset, however, is his mind. He's very clever, and he has the advantage of modern police tactics to help him along in 1973. He has no superhuman strengths or abilities; Sam is your ordinary copper in a coma.
Appearance:
CR AUGame You’re Transferring CR from: N/A
How has your character changed from their canon self? N/A
Are they gaining any abilities from their time in game? Did the game setting take something from them? N/A
Samples:Actionspam Sample:GET A NEW SAMPLE THAT ISN'T FIVE YEARS OLD
Prose Sample:DITTO
